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Shadow Force was started in Nov 2004 with an online game, SOCOM: US Navy Seals on the SONY Playstation 2. We soon found a strong bond and a few have moved from out of state to be closer so we could play our new hobby..AIRSOFT..together. We created our airsoft team in July of 2007. Every active member has the right to vote on things. We hold a monthly meeting to discuss what is going on, what direction in team moves toward,and membership of new recruits. We have three elements with in our team Bravo- Rifleman Assault Element, Delta - Special Forces (Sniper/Recon) Element and a Command Element. Each element has a Team Leader who is responsible for his team.
We have a Joint Task Force with two other teams. F.R.A.T- Fort Riley Airsoft Team and KCAC - Kansas City Airsoft Club. We recently had a successful outing at Mission Counter Strike. We mean a successful by that we worked very well together even though we lost by points.The JTF has good plans for future events. SF is excited to be apart of the Join Task Force. We play for the love of the sport. We train like we play and play like we train. We are out to try to win the game, but if we don't we try to learn something from it. We love to play most games and try to come up with new game styles and objectives. Most of us would say that the Mil-Sim Style objective games are our favorite. We have done some hostage, bomb plant and defuse, breach, suppression or elimination, and the very famous capture the flag.

Our Team website is www.shadowforceclan.com . We are hosting the Wichita Airsoft site and Xtreme Airsoft websites for our community of airsoft players. Those sites are www.wichita-airsoft.com and www.xtreme-airsoft.com . Our team is also apart of http://team.airsocom.com/ .

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Once again you people at Shadowforce have me asking questions.Through airSOCOM I've met other teams in my area of Ohio and talk has turned to teaming up for larger game play,now for my question how does the point system work? Who keeps score?I allways thought compleating are mission decided who won or lost,am I wrong ? is it all about the kill?I've tried to teach my team to not worry about kills but to focus on the mission and staying in the game {not getting killed},with that kills will come .HAVE I BEEN LEADING WRONG????

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I am not sure how the point system worked. I would assume that so many points were awarded by objectives completed. They had field marshals who kept track of points as the day progressed. All points were added up at the end of the game.

Some of our indoor games are point based. We give out points for kills, mission objectives completed, and so on. These are for a team leader board that we are helping put together. We play for the love of the game, win /lose doesnt matter. Don't get me wrong we like the wins...lol... We give every game our best to try to win.

Some teams only play objective games and some only play the respawn type of games. We like them all and want to give to our community a wide range of games.

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I saw your store in Manhatten. Too bad you were closed. I would love to see you guys play us sometime at KSUAT.

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Firedog said:
Once again you people at Shadowforce have me asking questions.Through airSOCOM I've met other teams in my area of Ohio and talk has turned to teaming up for larger game play,now for my question how does the point system work? Who keeps score?I allways thought compleating are mission decided who won or lost,am I wrong ? is it all about the kill?I've tried to teach my team to not worry about kills but to focus on the mission and staying in the game {not getting killed},with that kills will come .HAVE I BEEN LEADING WRONG????

Greetings FireDog, No your're not leading them wrong. Let me explain.
My callsign is Gunny and I was involved with creating the point system used in Mission: Counter-Strike. That event was a first of its kind here in Wichita. Teams earned points for just about everything they did on that day. Completion of objectives earned bonus points, but partial credit was awarded based on how well or how much of the objective was met. This way if a team was able to achieve part of an objective, they would receive credit for it and not be penalized for lack of completion. Some of the objectives assigned could not be called "completed" or "achieved" until the end of the day because these were objectives that were ongoing. Examples of this would be that the Cartel was taasked with creating a viable drug lord infrastructure to include the harvesting of crops, processing raw crop into finished product, transporting that product to a buyer, getting the goods shipped out of country, and deposit money from drug sales in the back to finance future operations.
It was a fairly complex scoring system. Unfortunately, it had a few bugs in it. As a result the Cartel which had man-handled the Task force all day long in straight military operations, i.e. fire-fights, etc, lost the event based on points the Task Force accrued in the execution of one of their most important objectives.
Not many events have or will use this scoring system that I employed as it is my intellectual property, and even though I do not have a copyright or other form of legal protection for it, I am the only person who knows what values and formulas were used to derive the score for each team. Most events are based strictly on the achievement of objections and for the most part ignore any kill ratio or other such metric. So by your leading your peole to orient their thinking to achieve the objective and not worry about getting kills racked up, you are leading them down the best and most correct path. As you pointed out, if you achieve your objectives, the kills will follow.... Keep up the good work....

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